Recommendations

Why is Ngon bad?

Why is Ngon bad?

Ngons and triangles both cause issues when trying to smooth a model. The extra vertices and edges can cause some very strange bumpiness in the model that would otherwise not occur if the model was made up of quads.

What is a tri quad and Ngon?

A triangular polygon is referred to as a tri or triangle, and is a simple three-sided polygon. It has exactly 3 vertices at its corners and 3 edges connecting those points. An N-Gon is a polygon with more than four vertices and edges. This kind of polygon is not desired by TurboSquid customers and should be avoided.

Is N gon bad?

N-gons are useful and detrimental for various things. If you’re using Blender, they are usually fine. So long as you always save as a . blend, n-gons are fine, and I’ve never had issues within Blender from them without having other serious issues with my models.

Are Ngons bad blender?

Ngons are claimed to not only look glitchy, but also result in all sorts of mesh editing problems. They disrupt the edge flow of your model and make standard modeling operations like extrusion less effective because we can’t use subdivision surfaces.

Are tris or quads better?

Quads. The answer is simple and it ends right there. It doesn’t depend on any factors, and modeling with triangles is almost never better. Even if you are exporting your model to a game engine (which will require conversion to triangles), it is almost always better to model with quads.

Are triangles okay Modelling?

AVOID when… the triangle is in a problem deformation area, like a character model’s shoulder. your model will be deformed, in general – whether via bones or other modifiers. Even though triangles work fine in Mudbox, there are some edge cases with mesh editing tools where triangles cause a problem.

Is Tris bad 3D modeling?

If you model objects with triangles it is relatively easy, to produce surfaces with degenerated triangles, that look “ugly” during rendering. Especially triangles that have one short and two very long edges can cause problems. If you use N-gons these problems even get bigger.

Are triangles OK in 3D modeling?

First off, in many cases trianglar are totally fine to use, so it is not like they are ”forbidden” to use when doing a 3D-model. The main reason for not using triangles according my experience are these: They do not subdivide in a smooth way. For object that are meant to deformed this is very important.